THE SHARD 


This is my remake of the level "The Shard" from Mirror's Edge .

I personally really like the design of the environment in the game, and when building this level I learned a great deal about lighting, shading and composition.

It's built in  Unreal Engine 4.9.

I used Unreal Engine, Maya, Photoshop, Quixel NDO, CrazyBump

All the assets I created and built the scene with

This is how I made the glowing moving lights for the pillars

I created the tree trunks  with SpeedTree  and all the foliage in Maya.

These floor and wall tiles were used in the scene.

I  used Quixel NDO to create the patterns for the Normal Map, and  made a plane with an alpha for the logo on the floor.