Evelina Kolovou © 2015
This is my remake of the level "The Shard" from Mirror's Edge .
I personally really like the design of the environment in the game, and when building this level I learned a great deal about lighting, shading and composition.
It's built in Unreal Engine 4.9.
All the assets I created and built the scene with
This is how I made the glowing moving lights for the pillars
I created the tree trunks with SpeedTree and all the foliage in Maya.
These floor and wall tiles were used in the scene.
I used Quixel NDO to create the patterns for the Normal Map, and made a plane with an alpha for the logo on the floor.